3D Modelling & Animation – Week 11
Posted: June 4th, 2009 | Author: Scott | Filed under: 3D Modelling & Animation 1, Uni Journal | No Comments »Work
For the final week, I covered a lot more ground than I would have liked to (such is the way with most of my projects this semester). I realised when attempting to use a CG texture to wrap my major elements that it would require much more effort. Particularly when the first texture looked something like this…
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…it looked terrible. It reminded me of all those lazy 3D works that I pointed out earlier in the semester, so I was determined not to go down that path. In fact, I was so determined that I essentially remodelled most of the scene to allow me to correctly UV map the textures for each element…
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Because of the modular nature of my scene, I didn’t want each polygon to appear to have the same texture. Instead of mapping every single element with a different image, I created a few variations and randomly applied them, to give the appearance of each being different. I also created a ‘bump map’, by importing a high-contrast black and white image as a node of the texture, to give a little more realism when lit. I realised pretty quickly that I was on the right track this time…
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When put alongside the lazily prepared CG textures, the difference is like day and night…
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After texturing all the elements already in my sketch, I added some very basic human figures on the roof of the tower. I had decided a few weeks back that this would create a far more interesting narrative than simply placing people where you would expect them, or not having anyone there at all…
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I also added a cyclorama backdrop for the evening sky. I still wasn’t sure exactly what angle I would be rendering from, so using the inside of a cylinder allowed me to change my mind, without needing to shift too many objects around…
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Finally, adding the lights was a process of trial and error. Particularly in relationship to the glowing effect I had on all the windows, every light affected every other luminous element. For myself, who has never modelled before, this was a matter of going through all the different types of lights and experimenting with their intensity, colour, direction, and so on…
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In the end however, the image came together better than I had hoped (particularly considering the amount of work I found myself left with in the last week). There’s not much left to say, except: here is the final result…
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