Pixel Machine v01

Posted: November 12th, 2009 | Author: Scott | Filed under: Technology, Visuals | 1 Comment »

I’m currently putting the finishing touches on the music line-up for The Finders Keepers markets in December. I’ve been looking after the stage at the markets for a while now, and slowly we’re trying to make music a larger part of the event.

One of the ways I’ve tried to make the music more interesting is to take the same approach that the organisers have with designer applications: keep it fresh, different and interesting. I’ll put out the music line-up once I get confirmations from all the artists, but I am quite excited about this one: there are a lot of artists that will be new to the markets.

Also new for these markets is a set designer. Michelle McCosker is super-talented and will be putting together some larger-than-life set pieces for us. I’d better not go into too much detail about this just yet either. However, the addition of set design has also given me the prospect of adding some live visuals to the stage, which I can talk about…

There are plenty of excellent programs out there which handle live visuals. However, I decided to try my hand at putting something very simple together in Processing, just to see what I could come up with. I will put the code up as I progress, for any suggestions or advice you have – feel free to put it to use if you like.

For this project, I’m using the excellent GSVideo and GLGraphics libraries, which already seem to give Processing some much needed grunt in the visual department. I’m still quite new to the world of OpenGL, but it seems to be heading in the right direction for those of you interested in getting your hands dirty.

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One Comment on “Pixel Machine v01”

  1. 1 kodama.pixel » Blog Archive » A Lesson In Projection said at 10:44 am on December 8th, 2009:

    [...] I was running at The Finders Keepers markets, I decided to introduce some live visuals. I started building a basic video mixer in Processing, but after a few ill-advised incarnations (v2, v3, v4, v5), I was distracted by the [...]


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