Dusk – Scale Model

Posted: July 7th, 2010 | Author: Scott | Filed under: Design, Dusk | 2 Comments »

dusk20100707_duskModel_001

Dusk at 1/20th the size.

With the direction of our project – and therefore the coding development – on hold until we lock down the arrangement with projectors, I decided to start working on a scale model of Dusk today. This will make changing and communicating ideas much faster, as well as allowing us to explain the project to those people touring the Underbelly Arts Lab, before we’ve constructed anything meaningful in the warehouse space.

As I created the outline for the expected area of projection, it was immediately obvious just how much we’re in need of a second projector,…

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Underbelly Arts Festival

Posted: July 2nd, 2010 | Author: Scott | Filed under: Art, Design, Dusk | No Comments »

Underbelly Arts festival 8-17th July 2010.

Next week, a few of the members of angryPixel will embark on a 10 day artist residency to create an interactive installation project at the Underbelly Arts festival in Sydney. Aside from being a great opportunity to work on a piece that will be presented to the public, Underbelly Arts provides artists with the ability to present their work in progress, as public tours take place during the lab period: July 7th-15th.

Working alongside other talented artists will also expose us to new ideas and hopefully take our work in unexpected directions. Following the lab residency, the Underbelly Arts festival will take place on July 17th, with all completed work presented to the public.

The concept for the angryPixel installation – Dusk – is loose enough to give us some latitude in direction. I will post regular updates as the project and lab unfolds over the coming weeks.

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Arduino, Here I Come

Posted: March 3rd, 2010 | Author: Scott | Filed under: Design, Technology | No Comments »

Arduino Duemilanove (this is how to pronounce it) lighting up a Triple Output LED.

It’s finally happened: I’ve taken the first steps into the world of microcontrollers, by buying an Arduino Starter Kit. It’s fair to say I’m stupidly excited. As much fun as it is wielding around Wii remotes and playing with PS3 cameras, you get a sense with Arduino that projects have far greater (if any) boundaries.

There is some reason behind me nerding out with yet another toy though: there are plans in the works to create an interactive installation at the next Finders Keepers markets. More on that once we sign off on the project, but I’m excited enough about it now to post a picture of an LED on my blog.

In the meantime, I’m working my way through the excellent Making Things Talk, by Tom Igoe. For anyone interested in these types of projects, but totally not sure where to begin, I definitely recommend getting your hands on a copy of this book.

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The Finders Keepers Markets – May 2010 Applications Open

Posted: February 18th, 2010 | Author: Scott | Filed under: Art, Design, Music | No Comments »

Maddy Phelan performing at the December 2009 Finders Keepers Markets. Image by Cary Compton.

They’re back again. The Finders Keepers return to CarriageWorks on Friday 7th and Saturday 8th of May, 2010.

Along with applications for designers and artists, we’re now accepting expressions of interest from musicians of all shapes and sizes – but only until April 2nd, 2010. If you’re interested, get in touch with a short paragraph about yourself and your music, and a link to some of your tunes online. Contact details are here.

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A Lesson In Projection

Posted: December 8th, 2009 | Author: Scott | Filed under: Art, Design, Visuals | 3 Comments »

It’s been a while since I posted. The Festival Of Scott began on November 19th and continued for around 4 days, pretty much making me incapable of coherent speech, let alone dispensing worthwhile blog posts. After The Festival Of Scott ended, The Vacation Of Scott’s Immune System began, then I quickly hit The Madness Of Finders Keepers Preparation, which brings you all up to date…

As part of the music stage I was running at The Finders Keepers markets, I decided to introduce some live visuals. I started building a basic video mixer in Processing, but after a few ill-advised incarnations (v2, v3, v4, v5), I was distracted by the flashy lights of the newly released MaxForLive. With Jitter being a part of MaxForLive, I thought it would be a good chance to dip my toe into the graphic-programming-language-behemoth.

It wasn’t long before I realised I was out of my depth. For anyone looking to MaxForLive/MaxMSP for visuals, don’t expect to be able to jump straight into the deep end. You really do need to start with the basics, which Max does provide with a truly excellent tutorial system. Even though it’s a graphic language, it’s certainly no easier than taking on something like Processing. In fact, I’d probably recommend starting with Processing – I personally believe learning the basics of code helps to understand some of the structures within Max. And there are excellent opportunities to combine the two on the way.

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Geometry Is Sexy

Posted: October 11th, 2009 | Author: Scott | Filed under: Art, Design | No Comments »

This is some lovely work from Wee See, that I spotted via CDMo the other day, which started me on one of those YouTube binges, looking for similar geometry based animation. Personally, I’m really interested in minimalist design, particularly around the idea of negative space.

As Peter Kirn points out in his post, we often shy away from using simple, or elementary shapes in design, in favour of throwing everything we have at something. Personally, I’m tiring of the ‘cut and paste’ and collage style of design that’s been around for a few years now. It feels lazy and often like it’s an effort to cover up a lack of thought in a work. Of course there are always exceptions and I don’t pretend that a clean and minimal design will always win out over something more layered and random – Apple’s glossy, minimal and all too reflective aesthetic has long been wearing equally thin on me.

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Inspiration for Beginner Creatives

Posted: September 21st, 2009 | Author: Scott | Filed under: Art, Design | 1 Comment »

I’m posting this via Alex at ISO50, because I know there are a few visitors to this blog that should really be inspired by it…

Perhaps more than any other industry, learning to be a creative can be tough. You can become quickly disillusioned when you’re starting out and the pieces don’t fall into place right away. There are many, many reasons that this doesn’t happen, but when you invest a lot of yourself into your art, it’s easy to give up if it doesn’t meet your own high expectations.

I’m only just beginning to come to terms with this myself, and Ira Glass manages to say it in a far more lucid way than I am able. Whilst he is speaking about radio and video in this clip, it most certainly applies to anyone setting out to start work in the creative industries…

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Apparently We’re Full

Posted: August 31st, 2009 | Author: Scott | Filed under: Design, Politics | No Comments »

Australia pretty much now has the dubious honour of being internationally known as a racist culture. Our ever-tightening immigration policy (I defy anyone to prove that Rudd has taken any steps since ousting Howard to make a real difference for immigrants) is vindicated by right-wing media, telling us that ‘we’re full’ – we couldn’t possibly let anyone else into the country, because they will clearly take our jobs, rape our daughters and generally blow everything up around us.

No doubt I sound facetious with that comment, but it doesn’t take much digging to see that this is a view held by many Australians. It’s not one that is confined to our country either. Dateline broadcast an interesting piece last night on the rise and rise of the British National Party (BNP). To be honest, it’s not the views of the people leading this party that concern me, it’s the groundswell of support they’re getting from the middle class that’s truly frightening. What would have been considered extremist politics up until recently, has been fueled by difficult economic circumstances, disappointment and disillusionment in elected government and of course, the sensationalist media.

Our fear of refugees and immigration was something I attempted to address last semester. And so, it was great to stumble across another Australian group with a similar message this morning. Digging through posts on the Australian Creative Commons site, I spotted this fine work by non-profit company, human

Australia is at 1.7% of habitable capacity. Doesn't quite sound like 'we're full'

Australia is at 1.7% of habitable capacity. Doesn't quite sound like 'we're full'

Human have kindly made the printable PDF version available for download, under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License. Print some up and get the message out. It’s time more dialogue was started on this subject – and not from the same, old talking heads.

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