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	<title>kodamapixel &#187; Technology</title>
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	<link>http://kodama.angrypixel.org</link>
	<description>eyebrows of judgement</description>
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		<title>Dusk &#8211; Opening Night</title>
		<link>http://kodama.angrypixel.org/2010/07/dusk-opening-night/</link>
		<comments>http://kodama.angrypixel.org/2010/07/dusk-opening-night/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 23:17:54 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Dusk]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Visuals]]></category>

		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=2226</guid>
		<description><![CDATA[
Dusk in action on the opening night of Underbelly Arts.
Underbelly Arts kicked off last night with an opening party and a successful launch of Dusk. We were all happy (and relived) to see the project come together, and it was especially nice to watch people playing with the work.
Today marks the final day of Underbelly [...]]]></description>
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		<title>Dusk &#8211; Lighting Test</title>
		<link>http://kodama.angrypixel.org/2010/07/dusk-lighting-test/</link>
		<comments>http://kodama.angrypixel.org/2010/07/dusk-lighting-test/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 12:56:59 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Dusk]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Visuals]]></category>

		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=2219</guid>
		<description><![CDATA[
Faux lighting test for Dusk.
Just a quick video tonight: a test of the faux lighting I created in Quartz Composer and Max/MSP for Dusk. It&#8217;s far from perfect, but great to finally see projected onto physical objects for the first time.
Thankfully, the perspective issues I had worried about earlier didn&#8217;t really come into play, as [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dusk &#8211; Boid Test</title>
		<link>http://kodama.angrypixel.org/2010/07/dusk-boid-test/</link>
		<comments>http://kodama.angrypixel.org/2010/07/dusk-boid-test/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 00:29:46 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Dusk]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Visuals]]></category>

		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=2211</guid>
		<description><![CDATA[
Video showing Lukasz&#8217; boids from above.
For the first time, we saw what will become the basis for our fireflies projected onto the warehouse floor. These little fellas are called &#8216;boids&#8217; and at this stage look like a certain male reproductive cell. They&#8217;ll take a more complete form soon.
As you can see in the video above, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Dusk &#8211; Quad Panner</title>
		<link>http://kodama.angrypixel.org/2010/07/dusk-quad-panner/</link>
		<comments>http://kodama.angrypixel.org/2010/07/dusk-quad-panner/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 23:57:16 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Dusk]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=2196</guid>
		<description><![CDATA[
QuadPanner v0.9.
Whilst not true &#8216;surround sound&#8217;, the audio for Dusk will be presented through 4 speakers, placed around the installation. One of the goals of Dusk is to create a level of immersion for the viewer, to try and surround them with sound and vision. To build upon this alternate reality, I built a simple Max/MSP [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Dusk &#8211; Projector Test</title>
		<link>http://kodama.angrypixel.org/2010/07/dusk-projector-test/</link>
		<comments>http://kodama.angrypixel.org/2010/07/dusk-projector-test/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 02:07:50 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Dusk]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=2184</guid>
		<description><![CDATA[
Lukasz and Eli test the throw of our projector.
Day 2: our first major hurdle(s)&#8230; Last night we tested the projector inside the warehouse space. At 5000 lumens, brightness was not a problem, but the limited throw certainly was. The model of projector we&#8217;re using needs a lot of distance (throw) between it and the surface [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Dusk &#8211; Faux Lighting</title>
		<link>http://kodama.angrypixel.org/2010/07/dusk-faux-lighting/</link>
		<comments>http://kodama.angrypixel.org/2010/07/dusk-faux-lighting/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 02:21:56 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Dusk]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Visuals]]></category>

		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=2167</guid>
		<description><![CDATA[
An orthographic drawing. No perspective here. Image: GameTrailers.com
As part of our Underbelly Arts project, Dusk, I am working on a way to create the illusion of moving lighting on objects. In fact, the way I&#8217;m approaching the task is not so much about lighting, but instead generating false shadows on and around objects.
This ties in [...]]]></description>
		<wfw:commentRss>http://kodama.angrypixel.org/2010/07/dusk-faux-lighting/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Danger Shield</title>
		<link>http://kodama.angrypixel.org/2010/07/danger-shield/</link>
		<comments>http://kodama.angrypixel.org/2010/07/danger-shield/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 05:02:39 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=2139</guid>
		<description><![CDATA[
Danger Shield components. Reminds me of pulling toys to pieces as a child.
Now that I&#8217;m on break from uni (at least in the sense of official classes), I&#8217;ve had a chance to sit down with my Ardunio, a new soldering iron and the unbuilt Danger Shield. Aside from some basic cable-fixing during a previous life [...]]]></description>
		<wfw:commentRss>http://kodama.angrypixel.org/2010/07/danger-shield/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Lighting Tests</title>
		<link>http://kodama.angrypixel.org/2010/06/lighting-tests/</link>
		<comments>http://kodama.angrypixel.org/2010/06/lighting-tests/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 03:50:47 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Visuals]]></category>

		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=2127</guid>
		<description><![CDATA[
Twinings tea boxes make nice props. Thankfully, Nigella is nowhere to be seen.
Emulating lighting will be a real focus for my end of year uni project and an upcoming installation piece (more on that very soon, once the official promo goes live). I need to create something that is capable to at least initially trick [...]]]></description>
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