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	<title>kodamapixel &#187; 3D Modelling &amp; Animation 1</title>
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		<title>3D Modelling &amp; Animation &#8211; Week 11</title>
		<link>http://kodama.angrypixel.org/2009/06/3d-modelling-animation-week-11/</link>
		<comments>http://kodama.angrypixel.org/2009/06/3d-modelling-animation-week-11/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 21:42:46 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[3D Modelling & Animation 1]]></category>
		<category><![CDATA[Uni Journal]]></category>

		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=606</guid>
		<description><![CDATA[Work
For the final week, I covered a lot more ground than I would have liked to (such is the way with most of my projects this semester). I realised when attempting to use a CG texture to wrap my major elements that it would require much more effort. Particularly when the first texture looked something [...]]]></description>
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		<title>3D Modelling &amp; Animation &#8211; Week 10</title>
		<link>http://kodama.angrypixel.org/2009/05/3d-modelling-animation-week-10/</link>
		<comments>http://kodama.angrypixel.org/2009/05/3d-modelling-animation-week-10/#comments</comments>
		<pubDate>Sun, 31 May 2009 09:08:26 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[3D Modelling & Animation 1]]></category>
		<category><![CDATA[Uni Journal]]></category>

		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=589</guid>
		<description><![CDATA[Work
I&#8217;ve found myself struggling to come to terms with the modelling side of Maya this week. It really seems like we&#8217;ve entered a completely new world of CG. Obviously we could have spent a lot more time learning these concepts and in fact I probably would have preferred the semester to be weighted more in [...]]]></description>
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		<title>3D Modelling &amp; Animation &#8211; Week 09</title>
		<link>http://kodama.angrypixel.org/2009/05/3d-modelling-animation-week-09/</link>
		<comments>http://kodama.angrypixel.org/2009/05/3d-modelling-animation-week-09/#comments</comments>
		<pubDate>Fri, 29 May 2009 13:11:42 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[3D Modelling & Animation 1]]></category>
		<category><![CDATA[Uni Journal]]></category>

		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=512</guid>
		<description><![CDATA[Inspiration
After the relative ease of dealing with the dice last week, I looked at some architectural ideas for my modelling project. I have always been a fan of minimalist design, and the seemingly simple, geometric shapes of minimalist architecture sounded like a perfect direction for my project: simple, but if done well, very effective.
A couple [...]]]></description>
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		<title>3D Modelling &amp; Animation &#8211; Week 08</title>
		<link>http://kodama.angrypixel.org/2009/05/3d-modelling-animation-week-08/</link>
		<comments>http://kodama.angrypixel.org/2009/05/3d-modelling-animation-week-08/#comments</comments>
		<pubDate>Fri, 29 May 2009 12:36:46 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[3D Modelling & Animation 1]]></category>
		<category><![CDATA[Uni Journal]]></category>

		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=510</guid>
		<description><![CDATA[Thoughts
I&#8217;ve found myself falling a bit behind this week after a dose of the flu, a few exciting new tests at the doctors and The Finders Keepers markets&#8230;
Not attending the lecture or tutorial was always going to put me behind the 8-ball for this subject, as we cover so much ground so quickly. I have [...]]]></description>
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		<title>3D Modelling &amp; Animation &#8211; Week 07</title>
		<link>http://kodama.angrypixel.org/2009/05/3d-modelling-animation-week-07/</link>
		<comments>http://kodama.angrypixel.org/2009/05/3d-modelling-animation-week-07/#comments</comments>
		<pubDate>Thu, 07 May 2009 02:06:36 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[3D Modelling & Animation 1]]></category>
		<category><![CDATA[Uni Journal]]></category>

		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=438</guid>
		<description><![CDATA[Thoughts
After my complete spat last week, this modelling tutorial ended up feeling like a walk in the park. Maya decided to cooperate and, dare I say it, I possibly even enjoyed the process!
Unfortunately though, I have found myself behind the eight-ball after losing a lot of time (read: getting cranky) last week and then getting [...]]]></description>
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		<title>3D Modelling &amp; Animation &#8211; Week 06</title>
		<link>http://kodama.angrypixel.org/2009/05/3d-modelling-animation-week-06/</link>
		<comments>http://kodama.angrypixel.org/2009/05/3d-modelling-animation-week-06/#comments</comments>
		<pubDate>Sat, 02 May 2009 01:08:06 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[3D Modelling & Animation 1]]></category>
		<category><![CDATA[Uni Journal]]></category>

		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=415</guid>
		<description><![CDATA[Thoughts
There seems to be two camps on licensed software (well, three if you include those who choose to avoid the license altogether). There are those people who believe that they are getting a high quality product, because they have forked out their hard earned money for it and are determined to get proficient at it [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>3D Modelling &amp; Animation &#8211; Week 05</title>
		<link>http://kodama.angrypixel.org/2009/04/3d-modelling-animation-week-05/</link>
		<comments>http://kodama.angrypixel.org/2009/04/3d-modelling-animation-week-05/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 14:42:23 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[3D Modelling & Animation 1]]></category>
		<category><![CDATA[Uni Journal]]></category>

		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=313</guid>
		<description><![CDATA[Thoughts
I really didn&#8217;t expect to spend so much time fine tuning my animation over the past week or so. In the end, I think the movement I attempted was too complex and the many keyframes I added early on made the later stages more difficult than they otherwise would have been.
It is these later stages [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>3D Modelling &amp; Animation &#8211; Week 04</title>
		<link>http://kodama.angrypixel.org/2009/04/3d-modelling-animation-week-04/</link>
		<comments>http://kodama.angrypixel.org/2009/04/3d-modelling-animation-week-04/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 10:39:03 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[3D Modelling & Animation 1]]></category>
		<category><![CDATA[Uni Journal]]></category>

		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=295</guid>
		<description><![CDATA[Work
The transfer from video reference to my five key poses was my focus for this week. Taking what I saw as the primary positions for my animation and wrangling with my biped character, I found pretty quickly I was working from the wrong starting point.
I was originally using the FK character, but came across trouble [...]]]></description>
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