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	<title>Comments for kodamapixel</title>
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	<link>http://kodama.angrypixel.org</link>
	<description>eyebrows of judgement</description>
	<lastBuildDate>Tue, 20 Jul 2010 08:18:27 +0000</lastBuildDate>
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		<title>Comment on Dusk &#8211; Warehouse Space by &#8220;Dusk&#8221; Installation at Underbelly Arts Festival</title>
		<link>http://kodama.angrypixel.org/2010/07/dusk-warehouse-space/comment-page-1/#comment-1129</link>
		<dc:creator>&#8220;Dusk&#8221; Installation at Underbelly Arts Festival</dc:creator>
		<pubDate>Tue, 20 Jul 2010 08:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=2180#comment-1129</guid>
		<description>[...] attempt to write about the whole process but Scott has done a fine job of it over on his blog from this post onwards. What I can show you though is the results that were documented and put together by [...]</description>
		<content:encoded><![CDATA[<p>[...] attempt to write about the whole process but Scott has done a fine job of it over on his blog from this post onwards. What I can show you though is the results that were documented and put together by [...]</p>
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		<title>Comment on Dusk &#8211; Faux Lighting by kodamapixel &#187; Blog Archive &#187; Dusk &#8211; Lighting Test</title>
		<link>http://kodama.angrypixel.org/2010/07/dusk-faux-lighting/comment-page-1/#comment-1121</link>
		<dc:creator>kodamapixel &#187; Blog Archive &#187; Dusk &#8211; Lighting Test</dc:creator>
		<pubDate>Tue, 13 Jul 2010 12:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=2167#comment-1121</guid>
		<description>[...] the perspective issues I had worried about earlier didn&#8217;t really come into play, as it seemed the point of view created in Quartz Composer is [...]</description>
		<content:encoded><![CDATA[<p>[...] the perspective issues I had worried about earlier didn&#8217;t really come into play, as it seemed the point of view created in Quartz Composer is [...]</p>
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		<title>Comment on Dusk &#8211; Projector Test by kodamapixel &#187; Blog Archive &#187; Dusk &#8211; Construction (Part 1)</title>
		<link>http://kodama.angrypixel.org/2010/07/dusk-projector-test/comment-page-1/#comment-1115</link>
		<dc:creator>kodamapixel &#187; Blog Archive &#187; Dusk &#8211; Construction (Part 1)</dc:creator>
		<pubDate>Sun, 11 Jul 2010 01:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=2184#comment-1115</guid>
		<description>[...] plagued by projector issues. We had sourced what we thought was a projector with a 1:1 throw after our initial problems, but it turned out to be closer to 1.2:1, making the projected space quite small. We need to [...]</description>
		<content:encoded><![CDATA[<p>[...] plagued by projector issues. We had sourced what we thought was a projector with a 1:1 throw after our initial problems, but it turned out to be closer to 1.2:1, making the projected space quite small. We need to [...]</p>
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		<title>Comment on Dusk &#8211; Scale Model by Scott</title>
		<link>http://kodama.angrypixel.org/2010/07/dusk-scale-model/comment-page-1/#comment-1106</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 08 Jul 2010 08:15:26 +0000</pubDate>
		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=2192#comment-1106</guid>
		<description>Hi Troy, we&#039;ve been gifted (very graciously) a 1:1 projector for this project now. It&#039;s a Sanyo, but I can&#039;t remember the model off the top of my head - I&#039;ll post the details in the next day or so. It&#039;ll spoil me though and make future work with average projectors that little bit more frustrating.

Some of the work you&#039;ve posted on your blog looks interesting - your combination of Ableton/MaxForLive and Quartz Composer is a similar process to my own. The Glitcher patch is far more complex than anything I&#039;ve come up with though!</description>
		<content:encoded><![CDATA[<p>Hi Troy, we&#8217;ve been gifted (very graciously) a 1:1 projector for this project now. It&#8217;s a Sanyo, but I can&#8217;t remember the model off the top of my head &#8211; I&#8217;ll post the details in the next day or so. It&#8217;ll spoil me though and make future work with average projectors that little bit more frustrating.</p>
<p>Some of the work you&#8217;ve posted on your blog looks interesting &#8211; your combination of Ableton/MaxForLive and Quartz Composer is a similar process to my own. The Glitcher patch is far more complex than anything I&#8217;ve come up with though!</p>
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		<title>Comment on Dusk &#8211; Scale Model by Troy Morvant</title>
		<link>http://kodama.angrypixel.org/2010/07/dusk-scale-model/comment-page-1/#comment-1105</link>
		<dc:creator>Troy Morvant</dc:creator>
		<pubDate>Thu, 08 Jul 2010 06:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=2192#comment-1105</guid>
		<description>Working on a similar project for a Gulf Coast relief fundraiser in Austin.  We&#039;re trying to project onto a 22&#039;w x 12&#039;h scrim with 3 20&quot; spheres in front.  We&#039;re having a hard time sourcing a projector with a short throw lens that will allow us to place the projectors (we&#039;re using 2) far enough to cover the massive scrim but not so far as to put the light rigging in between the projector and the surface.</description>
		<content:encoded><![CDATA[<p>Working on a similar project for a Gulf Coast relief fundraiser in Austin.  We&#8217;re trying to project onto a 22&#8242;w x 12&#8242;h scrim with 3 20&#8243; spheres in front.  We&#8217;re having a hard time sourcing a projector with a short throw lens that will allow us to place the projectors (we&#8217;re using 2) far enough to cover the massive scrim but not so far as to put the light rigging in between the projector and the surface.</p>
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		<title>Comment on Dusk &#8211; Projector Test by kodamapixel &#187; Blog Archive &#187; Dusk &#8211; Scale Model</title>
		<link>http://kodama.angrypixel.org/2010/07/dusk-projector-test/comment-page-1/#comment-1102</link>
		<dc:creator>kodamapixel &#187; Blog Archive &#187; Dusk &#8211; Scale Model</dc:creator>
		<pubDate>Wed, 07 Jul 2010 08:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=2184#comment-1102</guid>
		<description>[...] the direction of our project &#8211; and therefore the coding development &#8211; on hold until we lock down the arrangement with projectors, I decided to start working on a scale model of Dusk today. This will make changing and [...]</description>
		<content:encoded><![CDATA[<p>[...] the direction of our project &#8211; and therefore the coding development &#8211; on hold until we lock down the arrangement with projectors, I decided to start working on a scale model of Dusk today. This will make changing and [...]</p>
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		<title>Comment on The Finders Keepers &#8211; Making It Happen by Handsome boy Kane</title>
		<link>http://kodama.angrypixel.org/2010/06/the-finders-keepers-making-it-happen/comment-page-1/#comment-1046</link>
		<dc:creator>Handsome boy Kane</dc:creator>
		<pubDate>Wed, 16 Jun 2010 12:06:34 +0000</pubDate>
		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=2141#comment-1046</guid>
		<description>Nice music!</description>
		<content:encoded><![CDATA[<p>Nice music!</p>
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		<title>Comment on Digital Studio &#8211; Week 11 by kodamapixel &#187; Blog Archive &#187; Lighting Tests</title>
		<link>http://kodama.angrypixel.org/2010/05/digital-studio-week-11/comment-page-1/#comment-1014</link>
		<dc:creator>kodamapixel &#187; Blog Archive &#187; Lighting Tests</dc:creator>
		<pubDate>Wed, 09 Jun 2010 05:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://kodama.angrypixel.org/?p=2049#comment-1014</guid>
		<description>[...] terrible, but the question is whether it&#8217;s going to be close enough to trick the human eye. The tests I have done with projecting onto the model building actually suggest that I can get away with a lot more off [...]</description>
		<content:encoded><![CDATA[<p>[...] terrible, but the question is whether it&#8217;s going to be close enough to trick the human eye. The tests I have done with projecting onto the model building actually suggest that I can get away with a lot more off [...]</p>
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